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* Using Attack icon on Skeleton enemy may have caused a game crash - this has now been fixed. * No longer able to use the map while in the bottom of the well. * Fixed an error that caused the game to "hang" if you lit the cigar with the flint in your inventory. * Fixed possible error when clicking look icon on the fountain in the background of the Volksville Marketplace Screen * Corrected the issue where you couldn't get a venom sack from a snake. * Fixed the crash that could occasionally occur at the Hall of Laws in Tyr - Looking for a character not there * Treant Pinecone Error - if you give the Pinecone to Right Treant, now works properly * Treants Error - This has now been repaired so the Treants will not be on fire if you've previously done the Raven quest. * Fixed a number of typos and text / voice mismatches * fixed bugs with Gary the Gnoll - you shouldn't get stuck in a loop now trying to get a piece from him.Ī list of the changes made to the game for the 1.1 Release. * Fixed the speech box displaying a weird colour for the Harbor Master * Changed the colour of the match/mistake labels in the Sorcerer card game * Stopped Roehm engaging his idle animation during the scene where Swart is dropping him off at Volksville. * Fixed Shaw appearing outside the town gates at the very start of the game, resolving a clipping issue * Waterwheel Room - Clipping issues resolved * Waterwheel in Distance Room - Clipping into wall and riverbank issues resolved * Scaling issues on Cabin Exterior background (Roehm is no longer taller than the house) * Roehm no longer walks to the Blacksmith anvil when he attempts to speak to the Blacksmith while he's looking for the noise * Exiting the General Goods or Tobacco shop will result in Roehm facing south and transitioning better * Kraken speech messages now work as intended
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* Kraken had numerous animation bugs which are now fixed * Fixed incorrect vocal line numbers for some characters.
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* Apothocary displayed wrong message if you tried to go inside on day 1 at dusk Helm/blood to Prospero to stab the head again.
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* Getting the blood in the helm requires you to restab the head, but it didn't reset the animation. * Bit of a change to the execution cutscene for smoothness. * Changes to where the beast appears to bring it closer to our original intention * Fixed positioning of Beast so she doesn't walk over background elements when she appears. * Minor tweak to the execution cutscene so guard speaks to Roehm straight away instead of Roehm randomly walking up to him for no * Fixed all the shops so they no longer sells items on day 1 (exception of the pub) * Random combat no longer happens during day 1 (no stat min/max which breaks the flow of the game) (Changes made for stat grinding on day 1) * All the books and cutscenes have been recoded to work better - players probably won't notice a difference but it's cool anyway. No substantial loss has been made to any graphics). GUIs have been tweaked, some backgrounds have been modified etc. * Native screen resolution has been made to fit modern monitors better ( going from 4:3 viewport to 16:9 viewport. Steven Alexander, writer & director - Infamous Quests Thank you to all who helped, and all who carry the torch for these kinds of games. Maybe someday we will get to make a proper sequel to the adventures of Mr. These games might not sell Grand Theft Auto numbers, but the fans of this game are loyal and fierce, and I am beyond thankful for that. Not too many people make games like this anymore, so it was amazing to see that there are still fans of point and click role playing adventures out there. This game was a dream of mine to make, and the team that came together to make Quest for Infamy shared that dream. On a personal note, as a small indie developer who sunk over a decade of his life into this game, I want to thank the fans that have played and championed this little game over the past six years. This short adventure game tells the backstory of what happened before Mr. Shortly after the release of this, we should be getting the prequel "Roehm to Ruin" out. We also have native Mac support now, courtesy of Chad "Edenwaithe" Armstrong. The screens will scroll when then need to, and many of the GUIs and full screen games have been re-organized to accommodate this change. The biggest change is probably that the viewport resolution is now 16:9 instead of 4:3 - it should fill rectangular monitors. Bug fixes to fix some problems - there are some small graphical changes here and there, and the Steam Achievements should all work all the time now. Version 2.0 - most of the changes are minor. My kidney transplant failed, and I'm back on dialysis - and being the only one to work on the game now, I've not quite had the time I once did. After an extended period of time, v2.0 of Quest for Infamy is coming soon.
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